Sisulizer version 3 is a paid update recommended for all Sisulizer customers.
Still using Sisulizer 1.x or Sisulizer 2008/2010?
Time to update to version 3 now and profit from all new features in version 3.
Offers are for commercial and industrial customers only.
All prices are net.
Complete Price Sheet.
Not sure which edition is the right one? Visit our Edition Comparison
1/15/2012
The new build comes with many new features. [more]
11/9/2011
Sisulizer version 3 out now. [more]
9/30/2011
You are looking for tips and tricks around Sisulizer? [more]
9/8/2011
Delphi Tage 2011 in Cologne are sold out! [more]
8/12/2011
Please us a download manager for your download. [more]
After your translator has finished translating all of your strings, and you've received your updated file, simply run Sisulizer to build the new version of your program in the new language.
It's that easy! You're in control throughout the project, and localization has never been simpler.
Sisulizer easily handles all languages, including right-to-left and double-byte languages. And the program keeps track of what has already been translated, making the process fast and inexpensive for you to translate later versions of your application.

See where a string belongs to in Sisulizer's visual editing.
The state-of-the-art localization method for Windows applications in the 21st century is binary localization. You do not have to recompile your application to get the localized version. Just build the new EXE, DLL, OCX and so on with Sisulizer. That's it!
All you need is an application using standard Windows resources. All major development systems do this operation right away or at least support it actively. Your original code or binary is never changed. Sisulizer always works with copies of your work. Whenever a platform, such as Windows, supports multiple languages in one EXE or DLL, Sisulizer supports it as well.
Of course, Sisulizer also supports resource source code localization. But once you see the advantages of binary localization, resource source code localization becomes less important.
Every developer knows: A software is never perfect. There is always something to do better and there are always features to add. And everytime a new feature is added there will be new dialogs and strings to be translated. Forget about tracking yourself what is new and what is changed. Let Sisulizer project management handle this time consuming task. Sisulizer finds all changes to the project. It is as easy as pressing F5 to rescan your application for changes and reuse existing translations to the new version of your software.
If you work with a huge software project, you will be happy to hear that you can use Sisulizer as a command line tool (Enterprise Edition). You can easily include it in your build process and incorporate it into your makefile or use some fine build tool.
Sisulizer’s project file is not in a proprietary binary format like in other tools; it uses UTF-8 encoded XML. This format makes it possible to view and edit the file with any text editor. You can also store the file in version control software.
With these features, Sisulizer localization becomes an easy-to-maintain part of your software development process.
And, if you have ever lost work because of a proprietary format, you will understand how important it is to store data in the open XML format.
In Sisulizer, every item has its own status throughout the whole localization process. This status gives you an overview about the process: items to be translated, already translated, checked, and so on. You have complete information about the quality of your localized build.
With Sisulizer's reports, you can print out all translations on a piece of paper. This feature is very handy for proofreaders who prefer to correct errors on paper rather than on the screen. Sisulizer even has a print preview for reports.
Sisulizer's project format .slp is supported by the third party tool AnyCount made by the localization tool specialist AiT. AnyCount is an useful utility that counts words, characters and lines in all common file formats.